Roblox Doge Simulator

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Jul 27th, 2014
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  1. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2. if trace > 0 then
  3. local recip = 0.5/s
  4. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  5. local i = 0
  6. i = 1
  7. if m22 > (i 0 and m00 or m11) then
  8. end
  9. local s = math.sqrt(m00-m11-m22+1)
  10. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  11. local s = math.sqrt(m11-m22-m00+1)
  12. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  13. local s = math.sqrt(m22-m00-m11+1)
  14. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  15. end
  16. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  17. local wx, wy, wz = w*xs, w*ys, w*zs
  18. local xy = x*ys
  19. local yy = y*ys
  20. local zz = z*zs
  21. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  22. local function QuaternionSlerp(a, b, t)
  23. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  24. if cosTheta >= 0.0001 then
  25. local theta = math.acos(cosTheta)
  26. startInterp = math.sin((1-t)*theta)*invSinTheta
  27. else
  28. finishInterp = t
  29. else
  30. local theta = math.acos(-cosTheta)
  31. startInterp = math.sin((t-1)*theta)*invSinTheta
  32. else
  33. finishInterp = t
  34. end
  35. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  36. function clerp(a,b,t)
  37. local qb = {QuaternionFromCFrame(b)}
  38. local bx, by, bz = b.x, b.y, b.z
  39. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  40. plr = game:service'Players'.LocalPlayer
  41. mouse = plr:GetMouse()
  42. torso = char:findFirstChild('Torso')
  43. ra = char:findFirstChild('Right Arm')
  44. rl = char:findFirstChild('Right Leg')
  45. rs = torso:findFirstChild('Right Shoulder')
  46. rh = torso:findFirstChild('Right Hip')
  47. neck = torso:findFirstChild('Neck')
  48. rj = char:findFirstChild('HumanoidRootPart'):findFirstChild('RootJoint')
  49. rootpart = char:findFirstChild('HumanoidRootPart')
  50. if anim then
  51. end
  52. rm.C0 = CFrame.new(1.5, 0.5, 0)
  53. rm.Part0 = torso
  54. local lm = Instance.new('Motor', torso)
  55. lm.C1 = CFrame.new(0, 0.5, 0)
  56. lm.Part1 = la
  57. local rlegm = Instance.new('Motor', torso)
  58. rlegm.C1 = CFrame.new(0, 1, 0)
  59. rlegm.Part1 = rl
  60. llegm.C0 = CFrame.new(-0.5, -1, 0)
  61. llegm.Part0 = torso
  62. neck.C1 = CFrame.new(0, -0.5, 0)
  63. rj.C1 = CFrame.new()
  64. sound.SoundId = 'http://www.roblox.com/asset/?id=130797915'
  65. sound.Looped = true
  66. for i,v in pairs(char:children()) do
  67. v:Destroy()
  68. end
  69. game:service'InsertService':LoadAsset(151784320):children()[1].Parent = char
  70. print'sweg, madiik made dis kthx' --ogm y found meh sekret
  71. local angle = 0
  72. local humanwalk = false
  73. rsc0 = rm.C0
  74. llc0 = llegm.C0
  75. neckc0 = neck.C0
  76. local controllerService = game:GetService('ControllerService')
  77. local controller = controllerService:GetChildren()[1]
  78. controller.Parent = nil
  79. Instance.new('HumanoidController', game:service'ControllerService')
  80. Instance.new('SkateboardController', game:service'ControllerService')
  81. Instance.new('VehicleController', game:service'ControllerService')
  82. local controller = controllerService:GetChildren()[1]
  83. if k 'q' then
  84. end
  85. if not sound.IsPlaying then
  86. sound.SoundId = 'http://www.roblox.com/asset/?id=130802245'
  87. sound:play()
  88. end
  89. if not sound.IsPlaying then
  90. sound.SoundId = 'http://www.roblox.com/asset/?id=130797915'
  91. sound:play()
  92. end
  93. if not sound.IsPlaying then
  94. sound.SoundId = 'http://www.roblox.com/asset/?id=149713968'
  95. sound:play()
  96. end
  97. humanoid.WalkSpeed = 34
  98. mouse.KeyUp:connect(function(k)
  99. if string.byte(k) 48 then
  100. end
  101. end)
  102. while wait() do
  103. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  104. local lscf = lsc0
  105. local llcf = llc0
  106. local ncf = neckc0
  107. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  108. local hitz, enz = workspace:findPartOnRay(rayz, char)
  109. if sound.IsPlaying then
  110. end
  111. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  112. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
  113. rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
  114. rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
  115. lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
  116. rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
  117. llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
  118. else
  119. ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
  120. rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
  121. rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
  122. lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
  123. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
  124. elseif humanoid.Sit then
  125. if sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=130797915' then
  126. ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
  127. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  128. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  129. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  130. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  131. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  132. elseif sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=135570347' then
  133. ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
  134. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  135. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  136. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  137. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  138. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  139. elseif sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=149713968' then
  140. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  141. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  142. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  143. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  144. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  145. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  146. anglespeed = 1/2
  147. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  148. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  149. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  150. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  151. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  152. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  153. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  154. if sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=130797915' then
  155. ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
  156. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
  157. rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  158. lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  159. rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
  160. llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
  161. elseif sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=149713968' then
  162. ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
  163. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
  164. rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  165. lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  166. rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
  167. llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
  168. elseif sound.IsPlaying and sound.SoundId 'http://www.roblox.com/asset/?id=130802245' then
  169. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
  170. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  171. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
  172. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  173. rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
  174. llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
  175. if humanwalk then
  176. ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
  177. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  178. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
  179. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
  180. rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
  181. llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
  182. anglespeed = 1/2
  183. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  184. rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  185. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  186. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  187. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  188. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  189. end
  190. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
  191. sound:stop()
  192. if humanwalk then
  193. ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
  194. rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
  195. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
  196. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
  197. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
  198. llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
  199. anglespeed = 4
  200. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
  201. rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
  202. rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
  203. lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
  204. rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
  205. llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
  206. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  207. sound:stop()
  208. if humanwalk then
  209. ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
  210. rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
  211. rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
  212. lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
  213. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  214. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  215. anglespeed = 5.5
  216. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
  217. rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
  218. rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
  219. lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
  220. rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
  221. llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
  222. end
  223. rm.C0 = clerp(rm.C0,rscf,speed)
  224. rj.C0 = clerp(rj.C0,rjcf,speed)
  225. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  226. end
RAW Paste Data

Roblox Bad Business codes can give you Charms, CRs, Stickers and more! If you’re on the lookout for the latest working in-game codes for Bad Business, you’ve come to the right place! Here we’ve put together all the valid codes at this moment. Redeem these codes before they expire!

Table of contents

Latest working codes

All the codes below are active. We’ve verified them for you one by one manually. Act quick before they expire! We’ll update this article whenever there is a new active code available.

If you find any codes expired, you’re more than welcome to leave us a comment below.

Want more codes for other Roblox games? Check out our Roblox Games Codes page!

Roblox doge simulator

Roblox Doge Simulator

Expired / invalid codes

Unfortunately, the following codes are no longer available:

  • getsp00ked
  • Robzi
  • Present
  • Patriot
  • Zombie
  • Boo
  • Spooky
  • Ninja
  • Star
  • Moon
  • Comet
  • Galaxy
  • 6mi
  • Alien

How to redeem codes in Bad Business

Don’t know how to redeem these in-game codes? Just follow the steps below to redeem codes in Bad Business:

  1. Launch Bad Business.
  2. Click the gift icon.
  3. In the window that pops up, enter (or copy & paste) the code into the textbox. Click REDEEM to redeem this code.

Roblox Doge Simulator Codes Wiki

That’s it!

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More Roblox codes – other games

Roblox Doge Simulator Script

There are tons of games with codes to redeem. If you’re also playing other Roblox games, check out the links below to grab the latest working codes for the game! You can also head to our Roblox games codes page for more Roblox in-game codes!