Jan 9th, 2019
Jetpack Simulator Script. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Roblox Jetpack Simulator Hack
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- local jpData = game.ReplicatedStorage.DataFolder:WaitForChild(game.Players.LocalPlayer.Name):WaitForChild('JetpackData')
- _G.MaxSize = mf.Value .. '/' .. mf.Value --Change this to your max fuel inventory/size
- function update()
- end
- local Thing = Instance.new('ScreenGui')
- local Main = Instance.new('Frame')
- local Button2 = Instance.new('TextButton')
- local Button4 = Instance.new('TextButton')
- local Button6 = Instance.new('TextButton')
- local Button8 = Instance.new('TextButton')
- local TextLabel = Instance.new('TextLabel')
- Thing.Name = 'Thing'
- farm1 = false
- farm3 = false
- farm5 = false
- farm7 = false
- farm9 = false
- game.Players.LocalPlayer.PlayerGui.MainGUI.FullFuelFrame.Visible = false
- Drag.Name = 'Drag'
- Drag.Active = true
- Drag.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.352941)
- Drag.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Drag.Position = UDim2.new(0.78186202, 0, 0.313490659, 0)
- Drag.Size = UDim2.new(0, 227, 0, 22)
- Main.Parent = Drag
- Main.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.176471)
- Main.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Main.Position = UDim2.new(-0.001, 0, 0.98, 0)
- Button1.Parent = Main
- Button1.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button1.Position = UDim2.new(0.0299999993, 0, 0.011, 0)
- Button1.Font = Enum.Font.Code
- Button1.TextColor3 = Color3.new(0, 0, 0)
- Button1.TextWrapped = true
- if farm1 true then farm1 = false print('Disabled')
- elseif
- farm1 false then farm1 = true print('Enabled')
- end
- end)
- Button2.Name = 'Button2'
- Button2.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button2.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button2.Position = UDim2.new(0.0299999993, 0, 0.12, 0)
- Button2.Font = Enum.Font.Code
- Button2.TextColor3 = Color3.new(0, 0, 0)
- Button2.TextWrapped = true
- if farm2 true then farm2 = false print('Disabled')
- elseif
- farm2 false then farm2 = true print('Enabled')
- end
- end)
- Button3.Name = 'Button3'
- Button3.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button3.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button3.Position = UDim2.new(0.0299999993, 0, 0.23, 0)
- Button3.Font = Enum.Font.Code
- Button3.TextColor3 = Color3.new(0, 0, 0)
- Button3.TextWrapped = true
- if farm3 true then farm3 = false print('Disabled')
- elseif
- farm3 false then farm3 = true print('Enabled')
- end
- end)
- Button4.Name = 'Button4'
- Button4.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button4.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button4.Position = UDim2.new(0.0299999993, 0, 0.34, 0)
- Button4.Font = Enum.Font.Code
- Button4.TextColor3 = Color3.new(0, 0, 0)
- Button4.TextWrapped = true
- if farm4 true then farm4 = false print('Disabled')
- elseif
- farm4 false then farm4 = true print('Enabled')
- end
- end)
- Button5.Name = 'Button5'
- Button5.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button5.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button5.Position = UDim2.new(0.0299999993, 0, 0.45, 0)
- Button5.Font = Enum.Font.Code
- Button5.TextColor3 = Color3.new(0, 0, 0)
- Button5.TextWrapped = true
- if farm5 true then farm5 = false print('Disabled')
- elseif
- farm5 false then farm5 = true print('Enabled')
- end
- end)
- Button6.Name = 'Button6'
- Button6.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button6.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button6.Position = UDim2.new(0.0299999993, 0, 0.56, 0)
- Button6.Font = Enum.Font.Code
- Button6.TextColor3 = Color3.new(0, 0, 0)
- Button6.TextWrapped = true
- if farm6 true then farm6 = false print('Disabled')
- elseif
- farm6 false then farm6 = true print('Enabled')
- end
- end)
- Button7.Name = 'Button7'
- Button7.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button7.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button7.Position = UDim2.new(0.0299999993, 0, 0.67, 0)
- Button7.Font = Enum.Font.Code
- Button7.TextColor3 = Color3.new(0, 0, 0)
- Button7.TextWrapped = true
- if farm7 true then farm7 = false print('Disabled')
- elseif
- farm7 false then farm7 = true print('Enabled')
- end
- end)
- Button8.Name = 'Button8'
- Button8.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button8.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button8.Position = UDim2.new(0.0299999993, 0, 0.78, 0)
- Button8.Font = Enum.Font.Code
- Button8.TextColor3 = Color3.new(0, 0, 0)
- Button8.TextWrapped = true
- if farm8 true then farm8 = false print('Disabled')
- elseif
- farm8 false then farm8 = true print('Enabled')
- end
- end)
- Button9.Name = 'Button8'
- Button9.BackgroundColor3 = Color3.new(0.5, 0, 0)
- Button9.BorderColor3 = Color3.new(0.156863, 0.156863, 0.490196)
- Button9.Position = UDim2.new(0.0299999993, 0, 0.89, 0)
- Button9.Font = Enum.Font.Code
- Button9.TextColor3 = Color3.new(0, 0, 0)
- Button9.TextWrapped = true
- if farm9 true then farm9 = false print('Disabled')
- elseif
- farm9 false then farm9 = true print('Enabled')
- end
- end)
- TextLabel.Parent = Drag
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(-0.00352370739, 0, -0.048604846, 0)
- TextLabel.Font = Enum.Font.Code
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextButton.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.352941)
- TextButton.Size = UDim2.new(0, 90, 0, 28)
- TextButton.Text = 'Close'
- TextButton.TextSize = 25
- function Scriptz()
- script.Parent = TextButton
- Drag = script.Parent.Parent.Drag
- --Updates the visibility of Drag which is the parent of main when you click the open/close button
- if Drag.Visible true then
- elseif Drag.Visible false then
- end
- --Updates the text of the button to close or open based on visibility
- update()
- button.Text = 'Close'
- button.Text = 'Open'
- end
- end
- if game.Players.LocalPlayer.PlayerGui.MainGUI.FuelDisplay.TextLabel.Text _G.MaxSize then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(141.2047, 3.32, -3.3)
- end
- function Farm1()
- update()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area1.Coal.Coal.HitPart.CFrame
- end
- while farm2 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area2.Battery.Battery.HitPart.CFrame
- end
- while farm3 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area2.Solar.Solar.HitPart.CFrame
- end
- while farm4 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area4.Wind.Wind.HitPart.CFrame
- end
- while farm5 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area7.Nuclear.Nuclear.HitPart.CFrame
- end
- while farm6 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area7.Plasma.Plasma.HitPart.CFrame
- end
- while farm7 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area11.Aetherium.Aetherium.HitPart.CFrame
- end
- while farm8 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area13.Corrodium.Corrodium.HitPart.CFrame
- end
- while farm9 true do
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Areas.Area13['Element 99']['Element 99'].HitPart.CFrame
- end
RAW Paste Data