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Read MoreAxon Download Roblox
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Read MoreRoblox Axon Download App
Roblox Axon Download Codes
- #include 'Bridge.h'
- #include <iostream>
- #include <vector>
- #include <fstream>
- #include <Tlhelp32.h>
- #include <Wininet.h>
- usingnamespace std;
- DWORD ScriptContext;
- DWORD ScriptContextVFTable = x(0x114B4E0);// Roblox ScriptContext Addy
- DWORD grabGlobalStateIndex(DWORD ScriptContext, int idx)
- DWORD* context =reinterpret_cast<DWORD*>(ScriptContext);
- }
- using Bridge::m_rL;// Roblox Lua State
- void PushGlobal(DWORD rL, lua_State* L, constchar* s)
- r_lua_getglobal(rL, s);// Push onto stack global name
- lua_setglobal(L, s);// Pop value from stack and set as new value of global name
- r_lua_pop(rL, 1);// pop value from stack at positon 1
- DWORD WINAPI input(PVOID lvpParameter)// input pipe
- string WholeScript =';
- char buffer[999999];
- hPipe = CreateNamedPipe(TEXT('.pipeAxon'),
- PIPE_ACCESS_DUPLEX | PIPE_TYPE_BYTE | PIPE_READMODE_BYTE,
- 1,
- 999999,
- NULL);
- {
- {
- while(ReadFile(hPipe, buffer, sizeof(buffer)-1, &dwRead, NULL)!= FALSE)
- buffer[dwRead]='0';
- try{
- }
- }
- catch(std::exception e){
- }
- }
- printf('Error: %sn', lua_tostring(m_L, -1));
- lua_pcall(m_L, 0, 0, 0);
- WholeScript =';
- DisconnectNamedPipe(hPipe);
- }
- bool CompareData(constchar* Data, constchar* Pattern, constchar* Mask){
- if(*Mask !='?'){
- returnfalse;
- };
- ++Data;
- };
- };
- DWORD ScanForScriptContext(constchar* SCVFT_Offsetted){
- MEMORY_BASIC_INFORMATION BasicMemoryInformation ={};
- GetSystemInfo(&SystemInformation);
- DWORD StartingMemorySearchPosition =(DWORD)SystemInformation.lpMinimumApplicationAddress;
- DWORD MaximumSearchBoundary =(DWORD)SystemInformation.lpMaximumApplicationAddress;
- while(VirtualQuery((void*)StartingMemorySearchPosition, &BasicMemoryInformation, sizeof(BasicMemoryInformation))){
- if((BasicMemoryInformation.Protect& PAGE_READWRITE)&&!(BasicMemoryInformation.Protect& PAGE_GUARD)){
- for(DWORD Key =(DWORD)(BasicMemoryInformation.BaseAddress);((Key -(DWORD)(BasicMemoryInformation.BaseAddress)< BasicMemoryInformation.RegionSize));++Key){
- if(CompareData((constchar*)Key, SCVFT_Offsetted, 'xxxx')){
- };
- };
- StartingMemorySearchPosition += BasicMemoryInformation.RegionSize;
- }while(StartingMemorySearchPosition < MaximumSearchBoundary);
- };
- int getRawMetaTable(lua_State *L){
- Bridge::push(L, m_rL, 1);// Push Roblox lua onto stack
- if(r_lua_getmetatable(m_rL, -1)0){// if metatable on stack = 0 continue
- lua_pushnil(L);// pushes a nil value onto the stack
- }
- Bridge::push(m_rL, L, -1);// Push Vanilla lua onto stack
- return1;
- staticint UserDataGC(lua_State *Thread){// basiclly when lua collects a full user data it calls this to free the userdata's memory (thats taken straight from the lua manual lol)
- void*UD = lua_touserdata(Thread, 1);// if index is userdata return block address if light userdata return pointer else return null
- r_lua_rawgeti(m_rL, LUA_REGISTRYINDEX, (int)UD);// push onto stack -1000 and UD value
- if(r_lua_type(m_rL, -1)<= R_LUA_TNIL){// if type is less then or equal to R_LUA_NIL continue
- lua_rawseti(Thread, LUA_REGISTRYINDEX, (int)UD);
- }
- return0;
- void main()
- ScriptContext = ScanForScriptContext((char*)&ScriptContextVFTable);// Get Scriptcontext
- m_rL = grabGlobalStateIndex(ScriptContext, 41);// Get Roblox's Lua State
- Bridge::VehHandlerpush();// Set VectoredExceptionHandler
- luaL_openlibs(m_L);// open all standard lua libs to the state
- lua_pushcfunction(m_L, UserDataGC);// Push C Function onto the stack
- lua_pushvalue(m_L, -1);
- PushGlobal(m_rL, m_L, 'game');
- PushGlobal(m_rL, m_L, 'workspace');
- PushGlobal(m_rL, m_L, 'Axes');
- PushGlobal(m_rL, m_L, 'CFrame');
- PushGlobal(m_rL, m_L, 'ColorSequence');
- PushGlobal(m_rL, m_L, 'NumberRange');
- PushGlobal(m_rL, m_L, 'NumberSequenceKeypoint');
- PushGlobal(m_rL, m_L, 'Ray');
- PushGlobal(m_rL, m_L, 'Region3');
- PushGlobal(m_rL, m_L, 'TweenInfo');
- PushGlobal(m_rL, m_L, 'UDim2');
- PushGlobal(m_rL, m_L, 'Vector2int16');
- PushGlobal(m_rL, m_L, 'Vector3int16');
- PushGlobal(m_rL, m_L, 'Faces');
- PushGlobal(m_rL, m_L, 'math');
- PushGlobal(m_rL, m_L, 'typeof');
- PushGlobal(m_rL, m_L, 'spawn');
- PushGlobal(m_rL, m_L, 'print');
- PushGlobal(m_rL, m_L, 'ypcall');
- PushGlobal(m_rL, m_L, 'wait');
- PushGlobal(m_rL, m_L, 'Delay');
- PushGlobal(m_rL, m_L, 'LoadLibrary');
- lua_register(m_L, 'getrawmetatable', getRawMetaTable);// set getRawMetatable as the value of getrawmetatable
- lua_newtable(m_L);// creates a new table and pushes it onto the stack
- CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)input, NULL, NULL, NULL);
- MessageBoxA(NULL, 'Africanus is better than younKai fucked me on my house :DnAero is GaynSettings bombed a schooln<Aspect> bditt is less gay than Pudding MugnxGladius is less gay than Kai but still true gay lovenTrapFX is a weeb', 'The Truth', MB_OK);
- BOOL APIENTRY DllMain(HMODULE Module, DWORD Reason, void* Reserved)
- switch(Reason)
- case DLL_PROCESS_ATTACH:
- CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)main, NULL, NULL, NULL);
- case DLL_PROCESS_DETACH:
- default:break;
- }